Schedule 1 Calculator

Build your mix recipe, stack effects, and calculate selling price, costs, and profit margins for the game Schedule I.

For personal planning and general reference — verify important results when needed.

Start building

Build Your Mix

Select a product and ingredients, then click Calculate to see your profit breakdown.

How It Works

Mix Mechanics

  1. Each product has a base selling price and a cost to acquire.
  2. Each ingredient adds an effect and a price multiplier to the product.
  3. Multipliers stack: Final Price = Base Price × (1 + sum of multipliers).
  4. Total cost = product cost + all ingredient costs.
  5. Profit = selling price − total cost.

Pro Tips

Maximise Margin, Not Just Price

Expensive ingredients eat into profits. Look for cheap ingredients with high multipliers.

Best Cheap Ingredients

Cuke ($2, +18%), Chili ($2, +14%), and Banana ($1, +8%) offer great value for the cost.

Cocaine Has the Best Base

With a $150 base price, each percentage point of multiplier adds $1.50 vs $0.38 for OG Kush.

Stack 3-4 Ingredients

Diminishing returns on ingredients — 3-4 high-value ingredients usually hit the sweet spot.

Recipe Rating

Tier Meaning
🔥 S-TierElite mix — maximum profit with great effects
💰 A-TierSolid recipe with good margins
👍 B-TierDecent — could be optimised
😐 C-TierBelow average profit
💀 D-TierPoor recipe — losing money

Disclaimer: This calculator is for the video game Schedule I only. Values are approximate and based on community-gathered game data. Actual in-game values may differ.

More fun tools: the Dice Roller For tabletop gaming, the Love Calculator, And the GAG Calculator For another fun tool.

What this Schedule I mix calculator does

In the game Schedule I, the difference between scraping by and running an empire is mixing. Every ingredient you add to a base product transforms its effect list, every effect carries a price multiplier, and the final selling price is the base price scaled by everything you've stacked. Doing that math in your head, mid-game, with ingredient costs on the other side of the ledger, is exactly the kind of arithmetic that calculators were invented for.

This tool holds the full product and ingredient database: pick your base, add ingredients in order, and it shows the resulting effect stack, total ingredient cost, final selling price, and profit per unit — so you can compare recipes before spending in-game money discovering they don't pay.

The mixing economy in a nutshell

Three rules drive everything. First, effects multiply price rather than add to it, so one high-value effect can be worth more than three mediocre ones. Second, the eight-effect cap changes strategy completely once you hit it: past that point, new ingredients only transform existing effects through the game's mixing rules, which is where the deep recipe engineering lives. Third, ingredient cost scales with mix length — a spectacular-sounding recipe can be a worse business than a simple one once you subtract what its ingredients cost per batch.

That third rule is the trap the calculator exists to catch. Margin, not sale price, is the number that matters, and the results panel puts it front and centre. A mix that sells for less but costs a fraction to produce routinely beats the flashy expensive one on profit per unit — and dramatically beats it on profit per in-game day once you factor production volume.

A note on accuracy and patches

Values here track the game's published base prices and effect multipliers. Schedule I receives regular updates, and balance patches occasionally reprice ingredients or rework effects — when that happens shortly after a patch, in-game values are the tiebreaker. And for clarity, since search engines occasionally conflate the two: this page is about a video game, and has nothing to do with legal 'Schedule 1' documents of any kind.

Frequently Asked Questions

What does this Schedule 1 mix calculator do?

It estimates the selling price, ingredient cost, and profit margin for product mixes in the game Schedule I, based on the effects your ingredient combination produces.

How do effects change selling price in Schedule I?

Each effect carries its own price multiplier on top of the base product price. Stacking high-multiplier effects raises the final selling price, which is why some cheap ingredients are far more valuable than they look.

How many effects can a mix have?

A product holds up to eight effects. Once the slots are full, new ingredients can only transform existing effects through mixing rules rather than add more.

Are the prices in this calculator exact?

They follow the game's base prices and effect multipliers. Game patches can rebalance values, so treat results as close estimates for the current version.

How do I use this Schedule 1 calculator?

Pick a base product, add ingredients to build your mix, and click Calculate to see the resulting effects, total cost, selling price, and profit per unit.

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